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Townscaper ideas4/30/2023 ![]() Design principles are at the core of this platform.classes may find it useful to recreate structures/regions from pieces they are reading. Since the activity is creating imaginary (or recreating existing) towns/cities, literature, language, humanities, social studies etc.The obvious first question in my mind as an educator is – how can this be used in a classroom? These are some very initial thoughts: This is a feature I actually liked since it reduces distractions and lets you roam around your creative spaces focusing completely on the design requirements of your city. ![]() The game has no people, or characters, to add to it. The article I was reading also referenced Studio Ghibli which I can totally relate with given the colorful sloping roofs and closely knit structures in the cities that emerge. Inspired by illustrations from Scandinavian children’s books the game brings to life the calm streets of Scandinavia without losing the latest, cutting edge, technical features that are allowing them to materialize. What I liked a lot about Townscaper is the basic design principle of minimalism it follows. Give it a few seconds and a flock of seagulls arrive to sit on the roof. It creates a metal scaffolding to hold the first floor and removes only the portion you right clicked. So what happens if you right click on the ground floor of a two floor house? Does it remove the entire structure? No. Right clicking removes elements (with pieces falling into the water). ![]() If you wish to add a road connecting the home to something else all you need to do is keep clicking and extending the foundation granite road. The algorithm working behind the scenes essentially starts recognizing patterns in each block and adds/connects new similar elements to it. Click once more and another floor is added to the house. Left click on top of it again and boom! A quaint little home appears. Left clicking anywhere creates a foundation stone/part of a road. It starts off on a screen filled with animated water that is waiting for you to click. While parallels to creation/construction based platforms like Minecraft are expected, the straight forward and aesthetic illustrations offer a slightly different flavor. Even though it is categorized as a game it really is a beautifully animated coastal town/city building simulator created by Swedish game developer Oskar Stålbergthat follows some refreshingly simple ideas. Browsing through my Flipboard feed today I happened to come across Townscaper.
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